The Swindle Download] [full [PORTABLE]]
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Cody Easterday used his good family name to take advantage of his business partners. He stole more than 244 million dollars by inventing a huge herd of cattle that didn't exist. The swindle was so large that it increased the price of beef for American families. And the whole time the fraud appeared to go unnoticed.
There's a lot of things I'm still trying to figure out about Cody's operation. Like did he do it alone, or have help. But I do know that over the course of four years Cody was able to swindle about a quarter of a billion dollars from Tyson and one other meat company to pay for cattle that never existed.
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It's a fun setup for this randomly generated caper, and that countdown is central to the game. Each attempted heist - whether successful or not - accounts for one full day, so across that 100 day limit you need to steal a lot of money to boost your abilities and upgrade your security access through multiple levels. You start off stealing pocket change in the slums, then progress to Warehouses, before later in the game you're tackling casinos, banks and then finally the police headquarters.
The key trick is managing your money carefully. On the one hand it's necessary to focus on upgrading your level, as a Bank will yield greater rewards than a casino, but naturally security heightens. At the start you have extremely limited abilities, so upgrading your capabilities to match the challenge while also moving on as quickly as possible is a balancing act. Due to the - we suspect deliberate - minimal guidance the game gives you, learning which upgrades are essential and which are extravagant diversions is key, and with auto-saving in place to stop you gaming the system multiple playthroughs become a necessity.
Difficulty also demands precision, and this Wii U version also has flaws in this regard. There are noticeable dips in framerate and performance that can cause havoc with efforts to carefully wall-climb and stay out of trouble. A few glitches and gremlins are also present; we had one villain defy the game's own physics and shoot us through a solid wall, and at one point we were closing a door to avoid detection but our character was unexpectedly warped to another door and killed by the nearby robot. When considering the high stakes, limited time frame - which can be extended at a cost late game - and the importance of levelling up and momentum, unexpected deaths like this are far from welcome.
Overall, our niggles with The Swindle don't detract from what we feel is an enjoyable title on the eShop. It offers plenty of value in terms of the campaign and the fact that you'll be forced to restart and evolve your strategy, and therefore has the potential to keep eager thieves busy for quite some time. It's a beautifully stylised experience, too, with the art design and music both deserving high praise for their light-hearted portrayal of this bizarre 19th Century steampunk London.
The Swindle is another high quality download option on the Wii U eShop, offering a significant challenge for those that consider themselves to be gamers both sharp-witted and with fast reflexes. It's hugely clever, chaotic and funny, though there are downsides in the implementation of randomly generated stages and in some technical glitches and flaws. Despite some issues the premise, presentation, music and gameplay all work well together, making this a steal on the Wii U - just not the great heist it could have been.
Your villainous headquarters is a rattletrap airship in orbit in Outer Space from which you'll launch pods to the sites of your nefarious crimes. Emerging on the dimly-lit grounds you'll want to trace a path into procedurally-generated mansions where all the loot is stored, taking careful note of the placement of various defense systems. The best route often varies; sometimes it will be through the front door, but sometimes scaling walls and bounding across the clay-shingled rooftops to an easier doorway is required, while occasionally sliding down and smashing in windows is your only prospect. Meager amounts of cash will be scattered around here and there, but the brunt of the haul is to be found in hacking the gigantic steam-powered mainframes if you can locate, get within breathing distance and hack into them successfully. Hacking mainframes and disabling mines is a knack which requires a bit of finesse and quick thinking: getting within range and holding [B] will start the process, but at intervals you'll have to press the corresponding [WASD] keys when prompted to match the directions described. Particularly with hacker mines it's tricky: just one wrong keypress is typically fatal. Still, I suppose it beats having a regular day job. Hacking into mechanisms is just one of many skills and abilities you'll be able to purchase with your ill-gotten gains back aboard your orbital airship between levels, and fortunately it's one of the more reasonably-priced options enabling you to start hacking quite early on.
But does it succeed? Well, while we'd been about to mention some issues, as of this writing, Size Five Games released a new revision that rebalanced the price of the movement upgrades, fixed a few bugs and addressed laggy handing issues... turning down some of the graphics options, particularly the CameraDirt slider, ought to do it. So all that's left is to mention that The Swindle takes full advantage of your graphics capabilities, though with the graphics options turned down we had no problem whatsoever running it on a 2.4GHz laptop with no graphics card, and to mention that in addition to the current versions just out for Windows and Mac, releases for the PS3, PS4, PSVita, XboxOne and WiiU are in the works and the Linux beta is anticipated within a week. So get your heist on! The Swindler is too precious a haul not to nab.
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The steampunk world is masterfully presented with detailed illustrations. Your enemies consist of many different imaginative robotic creations that come alive with their quirky personalities and distinct movement patterns. Even the way your thief rigs up explosives and uses a steam-powered jetpack to double-jump looks great. This is truly a uniquely intricate world. The audio complements the graphical presentation with appropriate orchestral music and fitting sound effects. Overall, you'll find it difficult not to get lost in this immersive steampunk take on centuries-old London; especially if your imagination is prone to run wild.
In the end, The Swindle is one of the most rewarding and unique rogue-likes that I've ever played. However, it demands a lot of anyone who attempts it so make sure that you're prepared to train to be a master thief before you even think of giving it a download.
Fred Lowe's Card in Glass:Reveal a chosen card by having it appear inside a mason jar while covered by a handkerchief.Audley Walsh's Three Card Monte:A handy little convincer you can add to any three card monte routine allowing you to mark the money card yet still get away with the swindle.Barry Stevenson's Card in Wallet:A selected card appears in a previously examined empty envelope held by the spectator.Bob Gunther's Repeat Card to Wallet:A no-palm card to wallet, instantly repeatable with no reset.Eric Peterson's Card Prediction:A stand-up piece where your helper magically matches three hidden cards in increasingly impossible ways.Mel Jones' Shower of Cards:You'll learn how to catch a chosen card out of a flutter of falling cards using two different methods.Lubor Fiedler's Sure-Fire Force:A wonderfully clever method that takes care of both forcing and vanishing a card, which you can make reappear wherever you want.X Equals Five:An incredible paper-folding playing card revelation.Die-Duction:Know a card at any number rolled by 3 dice.Mental Thought Pin-Up Girls:Print your own business cards with your bare hands.Oriental "Decoder" Prediction:How to decode strange alien messages.Orville Meyer's Miniscape:A mini card escapes from inside a lamination.The Baxter-Lorayne Wrap-Around Reverse:How to reverse a chosen card in a deck placed out of reach on the table.Bob Baxter's Rising & Vanishing Card:Make any card rise out of the deck while covered, and eventually vanish completely. 2b1af7f3a8