A Golden Wake (GOG) Mod
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An overlooked gem from the violent, cynical '70s...and a personal favorite of mine. M-G-M's own M.O.D. (manufactured on demand) service, the Limited Edition Collection, for hard-to-find library and cult titles, has released Busting, the 1974 buddy cop actioner from United Artists, written and directed Peter Hyams, and starring Elliott Gould, Robert Blake, Allen Garfield, Antonio Fargas, Michael Lerner, and Sid Haig. Terrifically exciting and completely depressing in equal doses, Busting's suffocating pessimism about "law and order," and where two ordinary cops fit into that rigged system, is relentless; this one ranks right up there with the other greats from that "golden decade" of cop movies. An original trailer is included in this okay widescreen transfer.
Everything in Busting is illegal and corrupt. When Keneely and Farrel bust the gorgeous hooker Jackie (lynx-eyed beauty Cornelia Sharp, looking socko in the buff), all it takes is a "someone made a phone call" threat from their immediate superior, and they know the jig is up. They ignore the Sergeant's suggestion they change their testimony (the sergeant who's smoking illegal mail-order Cuban cigars), but when they find that Jackie's little black book has been replaced with a fresh, clean one down at the Evidence Desk, Keneely finally sees how deep the fix goes ("He knows, everybody knows!" he disgustedly taunts, as he throws the counterfeit book at the on-the-take evidence sergeant, played to perfection by the gruff Richard X. Slattery). With the evidence destroyed by their very own, Keneely and Farrel no longer have a case, and Gould has to "throw" his testimony on the stand, to his own deep shame (Gould gets to do a bit of "Elliott Gould shtick" after this scene, leaving the courtroom and giving a sardonic, hallelujah reading of The Pledge of Allegiance before attacking a pimp who laughs at him). Even the crooks look at Keneely and Farrel with dulled astonishment that they're stupid enough to buck the system that's in place. When they go to bust a porno shop that features prostitution and drug dealing in the back, manager Marvin (the delightfully weasely Michael Lerner), who spots the undercover Farrel as a cop the second he walks in, chides Blake with a school marmish, "You know you're not supposed to come in here," unafraid to even name his protector, "Rizzo won't like that," because he knows Rizzo is immune. They can't even get the crooked evidence sergeant to get a warrant to search Marvin's place for drugs, because he obstinately stalls them by insisting he's not going to wake the judge up at 1:00am. So Keneely and Farrel search anyway (precipitating the movie's pulse-pounding central chase scene), and once they have the perps trapped in a building, the back-up they called for (two measly uniforms are sent) deliberately let the crooks go, forcing an enraged Keneely to call them "pigs" (and when Keneely forces the issue about the uniformed officers, their superior refuses to hear the complaint).
"But oh, there have been such hideous stories in the papers lately of their cutting off the hands of little children in Belgium. Can they be true? They have committed terrible outrages and crimes, that is too surely true, but I hope desperately that these stories of the mutilation of children are false. They harrow my soul. I walk the floor in my agony over them. I cry myself to sleep about them and wake again in the darkness to cringe with the horror of it. If it were Chester!"
Montgomery was buried at the Cavendish Community Cemetery in Cavendish following her wake in the Green Gables farmhouse and funeral in the Cavendish United Church (formerly Cavendish Presbyterian Church).
You careen headlong into a blinding light. Around you, phantasms of people and pets lost. Clouds billow and sway, giving way to a gilded and golden entrance. You feel the air, thrusted downward by delicate wings. Everything is soothing, comforting, familiar. Heaven.
The world of Mindrel is one battered by rampant oppression by evil overlords, dreadful raiding by bandits and barbarians, and sinister threats of invasion and conquest by the many-faced forces of Evil. A brutal world of thriving savage tribes, scheming power-hungry Wizards in their golden towers, arrogant and remorseless Dragons hoarding unimaginable riches, powerful Kings plotting the cruel downfall of their neighbours, and magnificent cities bristling with opportunity - and Death.
As well as multiple pieces of downloadable content, Origins also received an expansion pack called Awakening. Though Bioware has long since stopped supplying updates and new content to the game, the online community has taken up the task by creating weird and wonderful mods for fans to enjoy.
When it comes to Dragon Age: Origins' expansion, Awakening, there is a notorious glitch that causes players to lose certain equipment if it is equipped to their character during the scene with the Architect & Utha.
Fortunately, the Awakening Silverite Mines Bugfix Mod ensures that this glitch is removed from the game so that players can rest assured that their favorite gear won't suddenly disappear from them. Regrettably, if players install this mod for a save that has already passed the buggy cutscene, it will not fix the problem retrospectively.
However, the No Helmet Hack mod is here to solve that issue for players, allowing players to appreciate their Warden and companions in all their full-faced gloriousness. This mod also works for the Awakening expansion.
If the Awakening expansion is installed, Dragon Age: Origins has three classes, each of which comes with six specializations. While not a huge amount on the surface, the specializations do provide plenty of wiggle room when it comes to customizing characters, and a Warrior Berserker is very different from a Warrior Templar.
Similar to the likes of Bioshock, the game takes place in an underwater facility known as Pathos-2. You take control of Simon Jarrett who has lost consciousness after a fatal experimental brain scan. He wakes up in the facility to find himself alone, surrounded by paranormal activities. He has to survive the nightmare using whatever it takes.
A massive demonic invasion has overwhelmed the Union Aerospace Corporation's Mars Research Facility, leaving only chaos and horror in its wake. As one of only a few survivors, you must fight your way to hell and back against a horde of evil monsters.
Waking is heartwarmingly beautiful in concept and incredibly unique. You play as yourself more intimately than nearly any other game. You are in a coma and fighting within your own mind to wake up instead of giving in to death. This is accomplished by delving into your psyche and Waking will ask you many questions about yourself as you play.
The fundamental gameplay is that of a third-person action game. Nightmares plague your dreams and stand in your way as you scour the dream scape for what you need to awake. Your weapons consist of telekinesis that you use to throw the clutter of your psyche at foes, and attacks forged from your memories, feelings, beliefs, and knowledge.
Tangent: in the theater just before the latest Trek movie, a friend asked what not-yet-rebooted properties we might expect to see redone. I suggested Battle Beyond the Stars, a little-remembered film done in the wake of Star Wars which was The Magnificent Seven/The Seven Samurai IN SPACE. 2b1af7f3a8