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Start up Blender and look at your lonely cube. We will use this cube as a starting point for the sake of demonstration, but feel free to use any shape you like. Press "Tab" to enter Edit Mode.Press the "E" key on your keyboard and the Extrude menu will appear. Select "Individual Faces".As you then drag your mouse cursor you will see some numbers move in the bottom left in the window and text saying "Shrink/Fatten". I recommend setting it to 1.0000 to keep it simple. Hold down the "Ctrl" key while dragging to do so in set increments.
Should you decide to make an animated tiling background I recommend layering all your frames on top of one another in your image editor before editing in order to keep the position uniform. You can then animate them using Adobe ImageReady (comes with Photoshop) or find decent low-budget and occasionally free GIF animation programs online.
In Edit Mode, if only one vertex is selected, pressing "E" will add a vertex, on a freely defined place, connected to the selected one. As will holding CTRL and left clicking the mouse where you want the new vertex to be positioned.
It's also of immense benefit to put up small test-renders of your library objects or materials. They don't need to be large but they should give an honest view of the work you're sharing before a potential user takes the time to download library files that will not be useful to them.
If you post things on your own website, try not to rely on a free site that will over-run your bandwidth limits and disappear two months later. Search engine links will sometimes live on for years, just frustrating those who were hoping to find a millimeter-accurate model of the Empire State Building.
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